![]() ![]() No coding was involved, but creative minds were capable of using the event-based scripting to surprising effect. In the earliest days of this community, the tools available were crude (and often pirated) drag and drop game making software such as ClickTeam’s Klik ‘n’ Play and The Game Factory. In Sonic Mania’s case, the game simply wouldn’t exist without the strong community that built up around making Sonic fan games. Something that’s apparent in the success of the official Sonic Twitter account run by Aaron Webber, a long-time Sonic fan who worked his way into leading the Sonic PR team from humble roots as a moderator for a Phantasy Star Online forum. But, no-one in the industry has embraced this community more than SEGA, and that direct and friendly relationship with their fans would seem to have led to an overall renaissance of the Sonic brand itself. It’s a common part of many online communities, especially those centred around video games. ![]() What’s most unusual about Sonic Mania’s development, though, is that so many of the people working on the game have spent years making Sonic fan-games, fan-art and music remixes. Sonic’s Band While Sonic Mania’s development is being overseen by Sonic Team, the day-to-day development has all been completed by a small group of indie developers. This is the story of how a group of young, creative, fans came to live the dream of making a new Sonic game. Unlike most of this year’s biggest games, though, the humble roots of Sonic Mania make for a surprising success story for a community of Sonic fans. The 15th August sees one of the most anticipated gaming releases of the year in Sonic Mania. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |